Finished implementing all user-data callbacks (GCC-only for now).
[freeglut] / src / fg_callbacks.c
index 0b5e185..5f94b65 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * freeglut_callbacks.c
+ * fg_callbacks.c
  *
  * The callbacks setting methods.
  *
  * Global callbacks.
  */
 /* Sets the global idle callback */
+void FGAPIENTRY glutIdleFuncUcall( FGCBIdleUC callback, FGCBUserData userData )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFuncUcall" );
+    fgState.IdleCallback = callback;
+    fgState.IdleCallbackData = userData;
+}
+
+static void glutIdleFuncCallback( FGCBUserData userData )
+{
+    FGCBIdle callback = (FGCBIdle)userData;
+    callback();
+}
+
 void FGAPIENTRY glutIdleFunc( FGCBIdle callback )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" );
-    fgState.IdleCallback = callback;
+    if( callback )
+        glutIdleFuncUcall( glutIdleFuncCallback, (FGCBUserData)callback );
+    else
+        glutIdleFuncUcall( NULL, NULL );
 }
 
 /* Creates a timer and sets its callback */
-void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID )
+void FGAPIENTRY glutTimerFuncUcall( unsigned int timeOut, FGCBTimerUC callback, int timerID, FGCBUserData userData )
 {
     SFG_Timer *timer, *node;
 
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFuncUcall" );
 
     if( (timer = fgState.FreeTimers.Last) )
     {
@@ -59,10 +75,12 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int tim
                      "Memory allocation failure in glutTimerFunc()" );
     }
 
-    timer->Callback  = callback;
-    timer->ID        = timerID;
-    timer->TriggerTime = fgElapsedTime() + timeOut;
+    timer->Callback     = callback;
+    timer->CallbackData = userData;
+    timer->ID           = timerID;
+    timer->TriggerTime  = fgElapsedTime() + timeOut;
 
+    /* Insert such that timers are sorted by end-time */
     for( node = fgState.Timers.First; node; node = node->Node.Next )
     {
         if( node->TriggerTime > timer->TriggerTime )
@@ -72,6 +90,21 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int tim
     fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
 }
 
+static void glutTimerFuncCallback( int ID, FGCBUserData userData )
+{
+    FGCBTimer callback = (FGCBTimer)userData;
+    callback( ID );
+}
+
+void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
+    if( callback )
+        glutTimerFuncUcall( timeOut, glutTimerFuncCallback, timerID, (FGCBUserData)callback );
+    else
+        glutTimerFuncUcall( timeOut, NULL, timerID, NULL );
+}
+
 /* Deprecated version of glutMenuStatusFunc callback setting method */
 void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback )
 {
@@ -80,10 +113,26 @@ void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback )
 }
 
 /* Sets the global menu status callback for the current window */
+void FGAPIENTRY glutMenuStatusFuncUCall( FGCBMenuStatusUC callback, FGCBUserData userData )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFuncUCall" );
+    fgState.MenuStatusCallback = callback;
+    fgState.MenuStatusCallbackData = userData;
+}
+
+static void glutMenuStatusFuncCallback( int menuState, int mouseX, int mouseY, FGCBUserData userData )
+{
+    FGCBMenuStatus callback = (FGCBMenuStatus)userData;
+    callback( menuState, mouseX, mouseY );
+}
+
 void FGAPIENTRY glutMenuStatusFunc( FGCBMenuStatus callback )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" );
-    fgState.MenuStatusCallback = callback;
+    if( callback )
+        glutMenuStatusFuncUCall( glutMenuStatusFuncCallback, (FGCBUserData)callback );
+    else
+        glutMenuStatusFuncUCall( NULL, NULL );
 }
 
 
@@ -91,11 +140,29 @@ void FGAPIENTRY glutMenuStatusFunc( FGCBMenuStatus callback )
  * Menu specific callbacks.
  */
 /* Callback upon menu destruction */
-void FGAPIENTRY glutMenuDestroyFunc( FGCBDestroy callback )
+void FGAPIENTRY glutMenuDestroyFuncUcall( FGCBDestroyUC callback, FGCBUserData userData )
 {
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFuncUcall" );
     if( fgStructure.CurrentMenu )
+    {
         fgStructure.CurrentMenu->Destroy = callback;
+        fgStructure.CurrentMenu->DestroyData = userData;
+    }
+}
+
+static void glutMenuDestroyFuncCallback( FGCBUserData userData )
+{
+    FGCBDestroy callback = (FGCBDestroy)userData;
+    callback();
+}
+
+void FGAPIENTRY glutMenuDestroyFunc( FGCBDestroy callback )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
+    if( callback )
+        glutMenuDestroyFuncUcall( glutMenuDestroyFuncCallback, (FGCBUserData)callback );
+    else
+        glutMenuDestroyFuncUcall( NULL, NULL );
 }
 
 
@@ -107,148 +174,381 @@ do                                                              \
 {                                                               \
     if( fgStructure.CurrentWindow == NULL )                     \
         return;                                                 \
-    SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
+    SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback, userData ); \
 } while( 0 )
 /*
+ * Types need to be defined for callbacks. It's not ideal, but it works for this.
+ */
+#define IMPLEMENT_CALLBACK_FUNC_CB_ARG0(a,b)                    \
+static void glut##a##FuncCallback( FGCBUserData userData )             \
+{                                                               \
+    FGCB##b callback = (FGCB##b)userData;                       \
+    callback();                                                 \
+}
+#define IMPLEMENT_CALLBACK_FUNC_CB_ARG1(a,b)                    \
+static void glut##a##FuncCallback( int arg1val, FGCBUserData userData ) \
+{                                                               \
+    FGCB##b callback = (FGCB##b)userData;                       \
+    callback( arg1val );                                        \
+}
+#define IMPLEMENT_CALLBACK_FUNC_CB_ARG2(a,b)                    \
+static void glut##a##FuncCallback( int arg1val, int arg2val, FGCBUserData userData ) \
+{                                                               \
+    FGCB##b callback = (FGCB##b)userData;                       \
+    callback( arg1val, arg2val );                               \
+}
+#define IMPLEMENT_CALLBACK_FUNC_CB_ARG3_USER(a,b,arg1,arg2,arg3) \
+static void glut##a##FuncCallback( arg1 arg1val, arg2 arg2val, arg3 arg3val, FGCBUserData userData ) \
+{                                                               \
+    FGCB##b callback = (FGCB##b)userData;                       \
+    callback( arg1val, arg2val, arg3val );                      \
+}
+#define IMPLEMENT_CALLBACK_FUNC_CB_ARG3(a,b) IMPLEMENT_CALLBACK_FUNC_CB_ARG3_USER(a,b,int,int,int)
+#define IMPLEMENT_CALLBACK_FUNC_CB_ARG4(a,b)                    \
+static void glut##a##FuncCallback( int arg1val, int arg2val, int arg3val, int arg4val, FGCBUserData userData ) \
+{                                                               \
+    FGCB##b callback = (FGCB##b)userData;                       \
+    callback( arg1val, arg2val, arg3val, arg4val );             \
+}
+#define IMPLEMENT_CALLBACK_FUNC_CB_ARG5(a,b)                    \
+static void glut##a##FuncCallback( int arg1val, int arg2val, int arg3val, int arg4val, int arg5val, FGCBUserData userData ) \
+{                                                               \
+    FGCB##b callback = (FGCB##b)userData;                       \
+    callback( arg1val, arg2val, arg3val, arg4val, arg5val );    \
+}
+/*
  * And almost every time the callback setter function can be implemented like this:
  */
-#define IMPLEMENT_CALLBACK_FUNC_2NAME(a,b)                      \
-void FGAPIENTRY glut##a##Func( FGCB##b callback )               \
+#define IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,b)                 \
+void FGAPIENTRY glut##a##FuncUcall( FGCB##b##UC callback, FGCBUserData userData ) \
 {                                                               \
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"###a##"Func" );    \
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"FuncUcall" );   \
     SET_CALLBACK( b );                                          \
+}                                                               \
+void FGAPIENTRY glut##a##Func( FGCB##b callback )               \
+{                                                               \
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"Func" );        \
+    if( callback )                                              \
+        glut##a##FuncUcall( glut##a##FuncCallback, (FGCBUserData)callback ); \
+    else                                                        \
+        glut##a##FuncUcall( NULL, NULL ); \
 }
-#define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a)
+/*
+ * Combine _glut and _cb macros:
+ */
+#define IMPLEMENT_CALLBACK_FUNC_ARG0(a)                         \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG0(a,a)                    \
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
 
-/* Implement all these callback setter functions... */
-IMPLEMENT_CALLBACK_FUNC(Reshape);
-IMPLEMENT_CALLBACK_FUNC(Position);
-IMPLEMENT_CALLBACK_FUNC(Keyboard);
-IMPLEMENT_CALLBACK_FUNC(KeyboardUp);
-IMPLEMENT_CALLBACK_FUNC(Special);
-IMPLEMENT_CALLBACK_FUNC(SpecialUp);
-IMPLEMENT_CALLBACK_FUNC(Mouse);
-IMPLEMENT_CALLBACK_FUNC(MouseWheel);
-IMPLEMENT_CALLBACK_FUNC(Motion);
-IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive);
-IMPLEMENT_CALLBACK_FUNC(Entry);
-/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */
-IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy);
-IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy);
-IMPLEMENT_CALLBACK_FUNC(OverlayDisplay);
-IMPLEMENT_CALLBACK_FUNC(WindowStatus);
-IMPLEMENT_CALLBACK_FUNC(ButtonBox);
-IMPLEMENT_CALLBACK_FUNC(Dials);
-IMPLEMENT_CALLBACK_FUNC(TabletMotion);
-IMPLEMENT_CALLBACK_FUNC(TabletButton);
-IMPLEMENT_CALLBACK_FUNC(MultiEntry);
-IMPLEMENT_CALLBACK_FUNC(MultiButton);
-IMPLEMENT_CALLBACK_FUNC(MultiMotion);
-IMPLEMENT_CALLBACK_FUNC(MultiPassive);
-IMPLEMENT_CALLBACK_FUNC(InitContext);
-IMPLEMENT_CALLBACK_FUNC(Pause);
-IMPLEMENT_CALLBACK_FUNC(Resume);
+#define IMPLEMENT_CALLBACK_FUNC_ARG0_2NAME(a,b)                 \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG0(a,b)                    \
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,b)
+
+#define IMPLEMENT_CALLBACK_FUNC_ARG1(a)                         \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG1(a,a)                    \
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
+
+#define IMPLEMENT_CALLBACK_FUNC_ARG2(a)                         \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG2(a,a)                    \
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
+
+#define IMPLEMENT_CALLBACK_FUNC_ARG2_2NAME(a,b)                 \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG2(a,b)                    \
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,b)
 
+#define IMPLEMENT_CALLBACK_FUNC_ARG3(a)                         \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG3(a,a)                    \
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
 
+#define IMPLEMENT_CALLBACK_FUNC_ARG3_USER(a,arg1,arg2,arg3)     \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG3_USER(a,a,arg1,arg2,arg3)\
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
+
+#define IMPLEMENT_CALLBACK_FUNC_ARG4(a)                         \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG4(a,a)                    \
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
+
+#define IMPLEMENT_CALLBACK_FUNC_ARG5(a)                         \
+        IMPLEMENT_CALLBACK_FUNC_CB_ARG5(a,a)                    \
+        IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
+
+/* Implement all these callback setter functions... */
+IMPLEMENT_CALLBACK_FUNC_ARG2(Position)
+IMPLEMENT_CALLBACK_FUNC_ARG3_USER(Keyboard,unsigned char,int,int)
+IMPLEMENT_CALLBACK_FUNC_ARG3_USER(KeyboardUp,unsigned char,int,int)
+IMPLEMENT_CALLBACK_FUNC_ARG3(Special)
+IMPLEMENT_CALLBACK_FUNC_ARG3(SpecialUp)
+IMPLEMENT_CALLBACK_FUNC_ARG4(Mouse)
+IMPLEMENT_CALLBACK_FUNC_ARG4(MouseWheel)
+IMPLEMENT_CALLBACK_FUNC_ARG2(Motion)
+IMPLEMENT_CALLBACK_FUNC_ARG2_2NAME(PassiveMotion,Passive)
+IMPLEMENT_CALLBACK_FUNC_ARG1(Entry)
+/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */
+IMPLEMENT_CALLBACK_FUNC_ARG0_2NAME(Close,Destroy)
+IMPLEMENT_CALLBACK_FUNC_ARG0_2NAME(WMClose,Destroy)
+IMPLEMENT_CALLBACK_FUNC_ARG0(OverlayDisplay)
+IMPLEMENT_CALLBACK_FUNC_ARG1(WindowStatus)
+IMPLEMENT_CALLBACK_FUNC_ARG2(ButtonBox)
+IMPLEMENT_CALLBACK_FUNC_ARG2(Dials)
+IMPLEMENT_CALLBACK_FUNC_ARG2(TabletMotion)
+IMPLEMENT_CALLBACK_FUNC_ARG4(TabletButton)
+IMPLEMENT_CALLBACK_FUNC_ARG2(MultiEntry)
+IMPLEMENT_CALLBACK_FUNC_ARG5(MultiButton)
+IMPLEMENT_CALLBACK_FUNC_ARG3(MultiMotion)
+IMPLEMENT_CALLBACK_FUNC_ARG3(MultiPassive)
+IMPLEMENT_CALLBACK_FUNC_ARG0(InitContext)
+IMPLEMENT_CALLBACK_FUNC_ARG1(AppStatus)
 
 /*
  * Sets the Display callback for the current window
  */
-void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback )
+void FGAPIENTRY glutDisplayFuncUcall( FGCBDisplayUC callback, FGCBUserData userData )
 {
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFuncUcall" );
     if( !callback )
         fgError( "Fatal error in program.  NULL display callback not "
                  "permitted in GLUT 3.0+ or freeglut 2.0.1+" );
     SET_CALLBACK( Display );
 }
 
+static void glutDisplayFuncCallback( FGCBUserData userData )
+{
+    FGCBDisplay callback = (FGCBDisplay)userData;
+    callback();
+}
+
+void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
+    if( callback )
+        glutDisplayFuncUcall( glutDisplayFuncCallback, (FGCBUserData)callback );
+    else
+        glutDisplayFuncUcall( NULL, NULL );
+}
+
+void fghDefaultReshape( int width, int height, FGCBUserData userData )
+{
+    glViewport( 0, 0, width, height );
+}
+
+void FGAPIENTRY glutReshapeFuncUcall( FGCBReshapeUC callback, FGCBUserData userData )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFuncUcall" );
+    
+    if( !callback )
+    {
+        callback = fghDefaultReshape;
+        userData = NULL;
+    }
+
+    SET_CALLBACK( Reshape );
+}
+
+static void glutReshapeFuncCallback( int width, int height, FGCBUserData userData )
+{
+    FGCBReshape callback = (FGCBReshape)userData;
+    callback( width, height );
+}
+
+void FGAPIENTRY glutReshapeFunc( FGCBReshape callback )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
+    if( callback )
+        glutReshapeFuncUcall( glutReshapeFuncCallback, (FGCBUserData)callback );
+    else
+        glutReshapeFuncUcall( NULL, NULL );
+}
+
 /*
  * Sets the Visibility callback for the current window.
+ * NB: the Visibility func is deprecated in favor of the WindowStatus func,
+ * which provides more detail. The visibility func callback is implemented
+ * as a translation step from the windowStatus func. When the user sets the
+ * windowStatus func, any visibility func is overwritten.
+ * DEVELOPER NOTE: in the library, only invoke the window status func, this
+ * gets automatically translated to the visibility func if thats what the
+ * user has set.
+ * window status is kind of anemic on win32 as there are no window messages
+ * to notify us that the window is covered by other windows or not.
+ * Should one want to query this, see
+ * http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp
+ * for an implementation outline (but it would be polling based, not push based).
  */
-static void fghVisibility( int status )
+static void fghVisibility( int status, FGCBUserData userData )
 {
-    int glut_status = GLUT_VISIBLE;
+    int vis_status;
 
     FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" );
     freeglut_return_if_fail( fgStructure.CurrentWindow );
 
+    /* Translate window status func states to visibility states */
     if( ( GLUT_HIDDEN == status )  || ( GLUT_FULLY_COVERED == status ) )
-        glut_status = GLUT_NOT_VISIBLE;
-    INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) );
+        vis_status = GLUT_NOT_VISIBLE;
+    else    /* GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED */
+        vis_status = GLUT_VISIBLE;
+
+    INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) );
 }
 
-void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback )
+void FGAPIENTRY glutVisibilityFuncUcall( FGCBVisibilityUC callback, FGCBUserData userData )
 {
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFuncUcall" );
+
+    if ( !callback )
+    {
+        userData = NULL;
+    }
+
     SET_CALLBACK( Visibility );
 
     if( callback )
-        glutWindowStatusFunc( fghVisibility );
+        glutWindowStatusFuncUcall( fghVisibility, NULL );
     else
-        glutWindowStatusFunc( NULL );
+        glutWindowStatusFuncUcall( NULL, NULL );
+}
+
+static void glutVisibilityFuncCallback( int visibility, FGCBUserData userData )
+{
+    FGCBVisibility callback = (FGCBVisibility)userData;
+    callback( visibility );
+}
+
+void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
+    if( callback )
+        glutVisibilityFuncUcall( glutVisibilityFuncCallback, (FGCBUserData)callback );
+    else
+        glutVisibilityFuncUcall( NULL, NULL );
 }
 
 /*
  * Sets the joystick callback and polling rate for the current window
  */
-void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval )
+void FGAPIENTRY glutJoystickFuncUcall( FGCBJoystickUC callback, int pollInterval, FGCBUserData userData )
 {
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFuncUcall" );
     fgInitialiseJoysticks ();
 
-    if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate < 0 ) ||
-           !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) &&  /* Joystick callback was disabled */
-         ( callback && ( pollInterval >= 0 ) ) )               /* but is now enabled */
+    if ( (
+           fgStructure.CurrentWindow->State.JoystickPollRate <= 0 ||        /* Joystick callback was disabled */
+           !FETCH_WCB(*fgStructure.CurrentWindow,Joystick)
+         ) &&
+         ( 
+           callback && ( pollInterval > 0 )                                 /* but is now enabled */
+         ) )
         ++fgState.NumActiveJoysticks;
-    else if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate >= 0 ) &&
-                FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) &&  /* Joystick callback was enabled */
-              ( !callback || ( pollInterval < 0 ) ) )              /* but is now disabled */
+    else if ( ( 
+                fgStructure.CurrentWindow->State.JoystickPollRate > 0 &&    /* Joystick callback was enabled */
+                FETCH_WCB(*fgStructure.CurrentWindow,Joystick)
+              ) &&  
+              ( 
+                !callback || ( pollInterval <= 0 )                          /* but is now disabled */
+              ) )
         --fgState.NumActiveJoysticks;
 
     SET_CALLBACK( Joystick );
     fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval;
 
-    fgStructure.CurrentWindow->State.JoystickLastPoll =
-        fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate;
-
-    if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 )
+    /* set last poll time such that joystick will be polled asap */
+    fgStructure.CurrentWindow->State.JoystickLastPoll = fgElapsedTime();
+    if (fgStructure.CurrentWindow->State.JoystickLastPoll < pollInterval)
         fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
+    else
+        fgStructure.CurrentWindow->State.JoystickLastPoll -= pollInterval;
 }
 
+static void glutJoystickFuncCallback( unsigned int buttons, int axis0, int axis1, int axis2, FGCBUserData userData )
+{
+    FGCBJoystick callback = (FGCBJoystick)userData;
+    callback( buttons, axis0, axis1, axis2 );
+}
 
+void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
+    if( callback )
+        glutJoystickFuncUcall( glutJoystickFuncCallback, pollInterval, (FGCBUserData)callback );
+    else
+        glutJoystickFuncUcall( NULL, pollInterval, NULL );
+}
 
 /*
  * Sets the spaceball motion callback for the current window
  */
-void FGAPIENTRY glutSpaceballMotionFunc( FGCBSpaceMotion callback )
+void FGAPIENTRY glutSpaceballMotionFuncUcall( FGCBSpaceMotionUC callback, FGCBUserData userData )
 {
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFuncUcall" );
     fgInitialiseSpaceball();
 
     SET_CALLBACK( SpaceMotion );
 }
 
+static void glutSpaceballMotionFuncCallback( int x, int y, int z, FGCBUserData userData )
+{
+    FGCBSpaceMotion callback = (FGCBSpaceMotion)userData;
+    callback( x, y, z );
+}
+
+void FGAPIENTRY glutSpaceballMotionFunc( FGCBSpaceMotion callback )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
+    if( callback )
+        glutSpaceballMotionFuncUcall( glutSpaceballMotionFuncCallback, (FGCBUserData)callback );
+    else
+        glutSpaceballMotionFuncUcall( NULL, NULL );
+}
+
 /*
  * Sets the spaceball rotate callback for the current window
  */
-void FGAPIENTRY glutSpaceballRotateFunc( FGCBSpaceRotation callback )
+void FGAPIENTRY glutSpaceballRotateFuncUcall( FGCBSpaceRotationUC callback, FGCBUserData userData )
 {
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFuncUcall" );
     fgInitialiseSpaceball();
 
     SET_CALLBACK( SpaceRotation );
 }
 
+static void glutSpaceballRotateFuncCallback( int x, int y, int z, FGCBUserData userData )
+{
+    FGCBSpaceRotation callback = (FGCBSpaceRotation)userData;
+    callback( x, y, z );
+}
+
+void FGAPIENTRY glutSpaceballRotateFunc( FGCBSpaceRotation callback )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
+    if( callback )
+        glutSpaceballRotateFuncUcall( glutSpaceballRotateFuncCallback, (FGCBUserData)callback );
+    else
+        glutSpaceballRotateFuncUcall( NULL, NULL );
+}
+
 /*
  * Sets the spaceball button callback for the current window
  */
-void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback )
+void FGAPIENTRY glutSpaceballButtonFuncUcall( FGCBSpaceButtonUC callback, FGCBUserData userData )
 {
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFuncUcall" );
     fgInitialiseSpaceball();
 
     SET_CALLBACK( SpaceButton );
 }
 
+static void glutSpaceballButtonFuncCallback( int button, int buttonState, FGCBUserData userData )
+{
+    FGCBSpaceButton callback = (FGCBSpaceButton)userData;
+    callback( button, buttonState );
+}
+
+void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback )
+{
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
+    if( callback )
+        glutSpaceballButtonFuncUcall( glutSpaceballButtonFuncCallback, (FGCBUserData)callback );
+    else
+        glutSpaceballButtonFuncUcall( NULL, NULL );
+}
+
 /*** END OF FILE ***/