GL_TRUE, GL_FALSE
);
- fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;
- fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y;
- fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE;
+ glutFullScreen();
fgPlatformEnterGameMode();