/*
- * freeglut_gamemode.c
+ * fg_gamemode.c
*
* The game mode handling code.
*
#include <GL/freeglut.h>
#include "fg_internal.h"
-/*
- * TODO BEFORE THE STABLE RELEASE:
- *
- * glutGameModeString() -- missing
- * glutEnterGameMode() -- X11 version
- * glutLeaveGameMode() -- is that correct?
- * glutGameModeGet() -- is that correct?
- */
-
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
extern void fgPlatformRememberState( void );
GL_TRUE, GL_FALSE
);
- fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;
- fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y;
- fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE;
+ glutFullScreen();
fgPlatformEnterGameMode();