fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
}
+
+ /* Clean existing bindings before clean-up */
+ /* Android showed instability otherwise */
+ fghBindBuffer(FGH_ARRAY_BUFFER, 0);
+ fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
if (vbo_coords != 0)
fghDisableVertexAttribArray(attribute_v_coord);