Fix return values for stubs
[freeglut] / src / fg_geometry.c
index e589d4c..312acfc 100644 (file)
@@ -28,6 +28,7 @@
 #include <GL/freeglut.h>
 #include "fg_internal.h"
 #include "fg_gl2.h"
+#include <math.h>
 
 /*
  * Need more types of polyhedra? See CPolyhedron in MRPT
@@ -71,24 +72,26 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
 {
     GLuint vbo_coords, vbo_normals;
     GLuint numVertices = numFaces * numEdgePerFace;
-    
+
+    int i;
+
     if (numVertices > 0 && attribute_v_coord != -1) {
            fghGenBuffers(1, &vbo_coords);
-           fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
-           fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
-                         vertices, GL_STATIC_DRAW);
+           fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
+           fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
+                         vertices, FGH_STATIC_DRAW);
     }
     
     if (numVertices > 0 && attribute_v_normal != -1) {
        fghGenBuffers(1, &vbo_normals);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
-       fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
-                     normals, GL_STATIC_DRAW);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
+       fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
+                     normals, FGH_STATIC_DRAW);
     }
     
     if (vbo_coords) {
         fghEnableVertexAttribArray(attribute_v_coord);
-        fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
+        fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
         fghVertexAttribPointer(
             attribute_v_coord,  // attribute
             3,                  // number of elements per vertex, here (x,y,z)
@@ -101,7 +104,7 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
 
     if (vbo_normals) {
         fghEnableVertexAttribArray(attribute_v_normal);
-        fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
+        fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
         fghVertexAttribPointer(
             attribute_v_normal, // attribute
             3,                  // number of elements per vertex, here (x,y,z)
@@ -112,9 +115,6 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
         );
     }
 
-
-    int i;
-    
     /* Draw per face (TODO: could use glMultiDrawArrays if available) */
     for (i=0; i<numFaces; i++)
        glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
@@ -185,28 +185,28 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     
     if (numVertices > 0 && attribute_v_coord != -1) {
        fghGenBuffers(1, &vbo_coords);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
-       fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
-                     vertices, GL_STATIC_DRAW);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
+       fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
+                     vertices, FGH_STATIC_DRAW);
        }
     
     if (numVertices > 0 && attribute_v_normal != -1) {
        fghGenBuffers(1, &vbo_normals);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
-       fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
-                     normals, GL_STATIC_DRAW);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
+       fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
+                     normals, FGH_STATIC_DRAW);
     }
     
     if (vertIdxs != NULL) {
        fghGenBuffers(1, &ibo_elements);
-       fghBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
-       fghBufferData(GL_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
-                     vertIdxs, GL_STATIC_DRAW);
+       fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
+       fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
+                     vertIdxs, FGH_STATIC_DRAW);
     }
     
     if (vbo_coords) {
        fghEnableVertexAttribArray(attribute_v_coord);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
        fghVertexAttribPointer(
             attribute_v_coord,  // attribute
             3,                  // number of elements per vertex, here (x,y,z)
@@ -219,7 +219,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     
     if (vbo_normals) {
        fghEnableVertexAttribArray(attribute_v_normal);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
        fghVertexAttribPointer(
             attribute_v_normal, // attribute
             3,                  // number of elements per vertex, here (x,y,z)
@@ -233,7 +233,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     if (vertIdxs == NULL) {
        glDrawArrays(GL_TRIANGLES, 0, numVertices);
     } else {
-       fghBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
+       fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
        glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
     }
     
@@ -1147,7 +1147,6 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
     free(normals);
 }
 
-#endif /* GL_ES_VERSION_2_0 */
 
 
 /* -- INTERFACE FUNCTIONS ---------------------------------------------- */
@@ -1173,6 +1172,7 @@ void FGAPIENTRY glutWireSphere(double radius, GLint slices, GLint stacks)
     fghSphere( radius, slices, stacks, TRUE );
     
 }
+#endif /* GL_ES_VERSION_2_0 */
 
 #ifndef EGL_VERSION_1_0
 /*