{
int outIdx = i*numEdgePerFaceOut*3+j*3;
int vertIdx = vertIndices[faceIdxVertIdx+vertSamps[j]]*3;
- printf("%i,",outIdx);
vertOut[outIdx ] = vertices[vertIdx ];
vertOut[outIdx+1] = vertices[vertIdx+1];
if (edgeFlagsOut)
edgeFlagsOut[i*numEdgePerFaceOut+j] = edgeFlags[j];
}
- printf("\n");
}
- printf("\n");
}
static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut)