* bunch for each slice.
*/
- stackIdx = malloc(slices*(stacks+1)*sizeof(GLushort));
- sliceIdx = malloc(slices*2 *sizeof(GLushort));
+ stackIdx = malloc(slices*stacks*sizeof(GLushort));
+ sliceIdx = malloc(slices*2 *sizeof(GLushort));
if (!(stackIdx) || !(sliceIdx))
{
free(stackIdx);