fgStructure.CurrentWindow->Window.attribute_v_normal = attrib;
}
+void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib) {
+ if (fgStructure.CurrentWindow != NULL)
+ fgStructure.CurrentWindow->Window.attribute_v_texture = attrib;
+}
+
void fgInitGL2() {
-#ifndef GL_ES_VERSION_2_0
- fgState.HasOpenGL20 = 0;
- // TODO: Mesa returns a valid stub function, rather than NULL,
- // when we request a non-existent function
+#ifdef GL_ES_VERSION_2_0
+ fgState.HasOpenGL20 = (fgState.MajorVersion >= 2);
+#else
+ /* TODO: Mesa returns a valid stub function, rather than NULL,
+ when we request a non-existent function */
#define CHECK(func, a) if ((a) == NULL) { fgWarning("fgInitGL2: " func " is NULL"); return; }
CHECK("fghGenBuffers", fghGenBuffers = (FGH_PFNGLGENBUFFERSPROC)glutGetProcAddress("glGenBuffers"));
CHECK("fghDeleteBuffers", fghDeleteBuffers = (FGH_PFNGLDELETEBUFFERSPROC)glutGetProcAddress("glDeleteBuffers"));
CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glEnableVertexAttribArray"));
CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glDisableVertexAttribArray"));
#undef CHECK
-#endif
fgState.HasOpenGL20 = 1;
+#endif
}