fgStructure.CurrentWindow->Window.attribute_v_normal = attrib;
}
+void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib) {
+ if (fgStructure.CurrentWindow != NULL)
+ fgStructure.CurrentWindow->Window.attribute_v_texture = attrib;
+}
+
void fgInitGL2() {
- fgState.HasOpenGL20 = 0;
+#ifdef GL_ES_VERSION_2_0
+ fgState.HasOpenGL20 = (fgState.MajorVersion >= 2);
+#else
+ /* TODO: Mesa returns a valid stub function, rather than NULL,
+ when we request a non-existent function */
#define CHECK(func, a) if ((a) == NULL) { fgWarning("fgInitGL2: " func " is NULL"); return; }
- CHECK("fghGenBuffers", fghGenBuffers = (FGH_PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers"));
- CHECK("fghDeleteBuffers", fghDeleteBuffers = (FGH_PFNGLDELETEBUFFERSPROC) glutGetProcAddress ("glDeleteBuffers"));
- CHECK("fghBindBuffer", fghBindBuffer = (FGH_PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer"));
- CHECK("fghBufferData", fghBufferData = (FGH_PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData"));
- CHECK("fghVertexAttribPointer", fghVertexAttribPointer = (FGH_PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress ("glVertexAttribPointer"));
- CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress ("glEnableVertexAttribArray"));
- CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress ("glDisnableVertexAttribArray"));
+ CHECK("fghGenBuffers", fghGenBuffers = (FGH_PFNGLGENBUFFERSPROC)glutGetProcAddress("glGenBuffers"));
+ CHECK("fghDeleteBuffers", fghDeleteBuffers = (FGH_PFNGLDELETEBUFFERSPROC)glutGetProcAddress("glDeleteBuffers"));
+ CHECK("fghBindBuffer", fghBindBuffer = (FGH_PFNGLBINDBUFFERPROC)glutGetProcAddress("glBindBuffer"));
+ CHECK("fghBufferData", fghBufferData = (FGH_PFNGLBUFFERDATAPROC)glutGetProcAddress("glBufferData"));
+ CHECK("fghVertexAttribPointer", fghVertexAttribPointer = (FGH_PFNGLVERTEXATTRIBPOINTERPROC)glutGetProcAddress("glVertexAttribPointer"));
+ CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glEnableVertexAttribArray"));
+ CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glDisableVertexAttribArray"));
#undef CHECK
fgState.HasOpenGL20 = 1;
+#endif
}