Added timer_callback sample for user callbacks
[freeglut] / src / fg_gl2.c
index 47913f4..38b0acb 100644 (file)
 #include "fg_internal.h"
 #include "fg_gl2.h"
 
-typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, fghGLsizeiptr size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRY *PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
-typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRY *PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
-typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib) {
+  if (fgStructure.CurrentWindow != NULL)
+    fgStructure.CurrentWindow->Window.attribute_v_coord = attrib;
+}
+
+void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib) {
+  if (fgStructure.CurrentWindow != NULL)
+    fgStructure.CurrentWindow->Window.attribute_v_normal = attrib;
+}
 
-PFNGLGENBUFFERSPROC fghGenBuffers = NULL;
-PFNGLDELETEBUFFERSPROC fghDeleteBuffers = NULL;
-PFNGLBINDBUFFERPROC fghBindBuffer = NULL;
-PFNGLBUFFERDATAPROC fghBufferData = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC fghEnableVertexAttribArray = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer = NULL;
+void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib) {
+    if (fgStructure.CurrentWindow != NULL)
+        fgStructure.CurrentWindow->Window.attribute_v_texture = attrib;
+}
 
 void fgInitGL2() {
-    fgState.HasOpenGL20 = 0;
+#ifdef GL_ES_VERSION_2_0
+    fgState.HasOpenGL20 = (fgState.MajorVersion >= 2);
+#else
+    /* TODO: Mesa returns a valid stub function, rather than NULL,
+       when we request a non-existent function */
 #define CHECK(func, a) if ((a) == NULL) { fgWarning("fgInitGL2: " func " is NULL"); return; }
-    CHECK("fghGenBuffers", fghGenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers"));
-    CHECK("fghDeleteBuffers", fghDeleteBuffers = (PFNGLDELETEBUFFERSPROC) glutGetProcAddress ("glDeleteBuffers"));
-    CHECK("fghBindBuffer", fghBindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer"));
-    CHECK("fghBufferData", fghBufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData"));
-    CHECK("fghVertexAttribPointer", fghVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress ("glVertexAttribPointer"));
-    CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress ("glEnableVertexAttribArray"));
-    CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress ("glDisnableVertexAttribArray"));
+    CHECK("fghGenBuffers", fghGenBuffers = (FGH_PFNGLGENBUFFERSPROC)glutGetProcAddress("glGenBuffers"));
+    CHECK("fghDeleteBuffers", fghDeleteBuffers = (FGH_PFNGLDELETEBUFFERSPROC)glutGetProcAddress("glDeleteBuffers"));
+    CHECK("fghBindBuffer", fghBindBuffer = (FGH_PFNGLBINDBUFFERPROC)glutGetProcAddress("glBindBuffer"));
+    CHECK("fghBufferData", fghBufferData = (FGH_PFNGLBUFFERDATAPROC)glutGetProcAddress("glBufferData"));
+    CHECK("fghVertexAttribPointer", fghVertexAttribPointer = (FGH_PFNGLVERTEXATTRIBPOINTERPROC)glutGetProcAddress("glVertexAttribPointer"));
+    CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glEnableVertexAttribArray"));
+    CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glDisableVertexAttribArray"));
 #undef CHECK
     fgState.HasOpenGL20 = 1;
+#endif
 }