fgStructure.CurrentWindow->Window.attribute_v_normal = attrib;
}
+void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib) {
+ if (fgStructure.CurrentWindow != NULL)
+ fgStructure.CurrentWindow->Window.attribute_v_texture = attrib;
+}
+
void fgInitGL2() {
#ifndef GL_ES_VERSION_2_0
fgState.HasOpenGL20 = 0;