#ifndef FG_GL2_H
#define FG_GL2_H
-#ifndef APIENTRY
-# define APIENTRY
-#endif
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+#ifdef GL_ES_VERSION_2_0
+/* Use existing functions on GLES 2.0 */
+
+#define FGH_ARRAY_BUFFER GL_ARRAY_BUFFER
+#define FGH_STATIC_DRAW GL_STATIC_DRAW
+#define FGH_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
+
+#define fghGenBuffers glGenBuffers
+#define fghDeleteBuffers glDeleteBuffers
+#define fghBindBuffer glBindBuffer
+#define fghBufferData glBufferData
+#define fghEnableVertexAttribArray glEnableVertexAttribArray
+#define fghDisableVertexAttribArray glDisableVertexAttribArray
+#define fghVertexAttribPointer glVertexAttribPointer
+
+#else
+/* Load functions dynamically, they are not defined in e.g. win32's
+ OpenGL headers */
+
+# ifndef APIENTRY
+# define APIENTRY
+# endif
/* extension #defines, types and entries, avoiding a dependency on additional
libraries like GLEW or the GL/glext.h header */
FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray;
FGH_PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer;
+# endif
+
+extern void fgInitGL2();
+
#endif