#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
#include "fg_internal.h"
+#include "fg_gl2.h"
/*
* TODO BEFORE THE STABLE RELEASE:
extern void fgPlatformDeinitialiseInputDevices ( void );
extern void fgPlatformCloseDisplay ( void );
extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext );
-extern void fgInitGL2();
-
void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry )
{