0, /* ActiveMenus */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
+ FREEGLUT_MENU_FONT,
{ -1, -1, GL_TRUE }, /* GameModeSize */
-1, /* GameModeDepth */
-1, /* GameModeRefresh */
extern void fgPlatformDeinitialiseInputDevices ( void );
extern void fgPlatformCloseDisplay ( void );
extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext );
-extern void fgInitGL2();
-
void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry )
{
fgCreateStructure( );
- /* Get start time */
- fgState.Time = fgSystemTime();
-
fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
/*
if( (mask & (XValue|YValue)) == (XValue|YValue) )
fgState.Position.Use = GL_TRUE;
}
-
- fgInitGL2();
}
/*
/*
* Sets the user error handler (note the use of va_list for the args to the fmt)
*/
-void FGAPIENTRY glutInitErrorFunc( void (* vfgError) ( const char *fmt, va_list ap ) )
+void FGAPIENTRY glutInitErrorFunc( FGError callback )
{
/* This allows user programs to handle freeglut errors */
- fgState.ErrorFunc = vfgError;
+ fgState.ErrorFunc = callback;
}
/*
* Sets the user warning handler (note the use of va_list for the args to the fmt)
*/
-void FGAPIENTRY glutInitWarningFunc( void (* vfgWarning) ( const char *fmt, va_list ap ) )
+void FGAPIENTRY glutInitWarningFunc( FGWarning callback )
{
/* This allows user programs to handle freeglut warnings */
- fgState.WarningFunc = vfgWarning;
+ fgState.WarningFunc = callback;
}
/*** END OF FILE ***/