can now also draw the normal vectors (seems very useful for instructive
[freeglut] / src / fg_init.c
index bf55602..a553b9b 100644 (file)
@@ -85,10 +85,12 @@ SFG_State fgState = { { -1, -1, GL_FALSE },  /* Position */
                       0,                      /* MouseWheelTicks */
                       1,                      /* AuxiliaryBufferNumber */
                       4,                      /* SampleNumber */
+                      GL_FALSE,               /* SkipStaleMotion */
                       1,                      /* OpenGL context MajorVersion */
                       0,                      /* OpenGL context MinorVersion */
                       0,                      /* OpenGL ContextFlags */
                       0,                      /* OpenGL ContextProfile */
+                      0,                      /* HasOpenGL20 */
                       NULL,                   /* ErrorFunc */
                       NULL                    /* WarningFunc */
 };
@@ -101,7 +103,6 @@ extern void fgPlatformDeinitialiseInputDevices ( void );
 extern void fgPlatformCloseDisplay ( void );
 extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext );
 
-
 void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry )
 {
 #ifndef _WIN32_WCE
@@ -682,4 +683,4 @@ void FGAPIENTRY glutInitWarningFunc( void (* vfgWarning) ( const char *fmt, va_l
     fgState.WarningFunc = vfgWarning;
 }
 
-/*** END OF FILE ***/
\ No newline at end of file
+/*** END OF FILE ***/