/*
- * freeglut_init.c
+ * fg_init.c
*
* Various freeglut initialization functions.
*
{ NULL, NULL }, /* Timers */
{ NULL, NULL }, /* FreeTimers */
NULL, /* IdleCallback */
+ NULL, /* IdleCallbackData */
0, /* ActiveMenus */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
1, /* AuxiliaryBufferNumber */
4, /* SampleNumber */
GL_FALSE, /* SkipStaleMotion */
+ GL_FALSE, /* StrokeFontDrawJoinDots */
+ GL_FALSE, /* AllowNegativeWindowPosition */
1, /* OpenGL context MajorVersion */
0, /* OpenGL context MinorVersion */
0, /* OpenGL ContextFlags */
fgListInit( &fgState.FreeTimers );
fgState.IdleCallback = NULL;
+ fgState.IdleCallbackData = NULL;
fgState.MenuStateCallback = ( FGCBMenuState )NULL;
fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-#if defined(NEED_XPARSEGEOMETRY_IMPL)
+#if defined(NEED_XPARSEGEOMETRY_IMPL) || defined(TARGET_HOST_MS_WINDOWS)
# include "util/xparsegeometry_repl.h"
#endif
* size.
*/
- if (geometry )
+ if ( geometry )
{
unsigned int parsedWidth, parsedHeight;
int mask = XParseGeometry( geometry,
if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) )
fgState.Size.Use = GL_TRUE;
- if( mask & XNegative )
+ if( ( mask & XNegative ) && !fgState.AllowNegativeWindowPosition )
fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X;
- if( mask & YNegative )
+ if( ( mask & YNegative ) && !fgState.AllowNegativeWindowPosition )
fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y;
if( (mask & (XValue|YValue)) == (XValue|YValue) )
fgState.Position.X = x;
fgState.Position.Y = y;
- if( ( x >= 0 ) && ( y >= 0 ) )
+ if( ( ( x >= 0 ) && ( y >= 0 ) ) || fgState.AllowNegativeWindowPosition )
fgState.Position.Use = GL_TRUE;
else
fgState.Position.Use = GL_FALSE;