SFG_PlatformContext pContext; /* The window's FBConfig (X11) or device context (Windows) */
int DoubleBuffered; /* Treat the window as double-buffered */
- GLint attribute_v_coord;
- GLint attribute_v_normal;
+ GLint attribute_v_coord;
+ GLint attribute_v_normal;
};
GLboolean found; /* Used to terminate search */
void* data; /* Custom data pointer */
};
-typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * );
+typedef void (* FGCBWindowEnumerator )( SFG_Window *, SFG_Enumerator * );
+typedef void (* FGCBMenuEnumerator )( SFG_Menu *, SFG_Enumerator * );
/* The bitmap font structure */
typedef struct tagSFG_Font SFG_Font;
* and userData is the a custom user-supplied pointer. Functions
* are defined and exported from freeglut_structure.c file.
*/
-void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator );
-void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
+void fgEnumWindows( FGCBWindowEnumerator enumCallback, SFG_Enumerator* enumerator );
+void fgEnumSubWindows( SFG_Window* window, FGCBWindowEnumerator enumCallback,
SFG_Enumerator* enumerator );
/*
SFG_Menu* fgMenuByID( int menuID );
/*
+ * Returns active menu, if any. Assumption: only one menu active throughout application at any one time.
+ * This is easier than fgWindowByXXX as all menus are placed in one doubly linked list...
+ */
+SFG_Menu* fgGetActiveMenu( );
+
+/*
* The menu activation and deactivation the code. This is the meat
* of the menu user interface handling code...
*/