int ActiveMenus; /* Num. of currently active menus */
FGCBMenuState MenuStateCallback; /* Menu callbacks are global */
FGCBMenuStatus MenuStatusCallback;
+ void* MenuFont; /* Font to be used for newly created menus */
SFG_XYUse GameModeSize; /* Game mode screen's dimensions */
int GameModeDepth; /* The pixel depth for game mode */
FGCBMenu Callback; /* The menu callback */
FGCBDestroy Destroy; /* Destruction callback */
GLboolean IsActive; /* Is the menu selected? */
+ void* Font; /* Font to be used for displaying this menu */
int Width; /* Menu box width in pixels */
int Height; /* Menu box height in pixels */
int X, Y; /* Menu box raster position */