int AuxiliaryBufferNumber; /* Number of auxiliary buffers */
int SampleNumber; /* Number of samples per pixel */
+ GLboolean SkipStaleMotion; /* skip stale motion events */
+
int MajorVersion; /* Major OpenGL context version */
int MinorVersion; /* Minor OpenGL context version */
int ContextFlags; /* OpenGL context flags */
#define ATTRIB(a) attributes[where++]=(a)
#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
-int fghIsLegacyContextVersionRequested( void );
int fghMapBit( int mask, int from, int to );
int fghIsLegacyContextRequested( void );
void fghContextCreationError( void );