#define GLUT_SIZE_WORK (1<<3)
#define GLUT_ZORDER_WORK (1<<4)
#define GLUT_FULL_SCREEN_WORK (1<<5)
+#define GLUT_DISPLAY_WORK (1<<6)
/*
* An enumeration containing the state of the GLUT execution:
int DesiredZOrder; /* desired window Z Order position */
fgDesiredVisibility DesiredVisibility;/* desired visibility (hidden, iconic, shown/normal) */
-
SFG_PlatformWindowState pWState; /* Window width/height (X11) or rectangle/style (Windows) from before a resize, and other stuff only needed on specific platforms */
- GLboolean Redisplay; /* Do we have to redisplay? */
-
-
long JoystickPollRate; /* The joystick polling rate */
fg_time_t JoystickLastPoll; /* When the last poll happened */