fgPlatformReshapeWindow ( window, width, height );
- if( FETCH_WCB( *window, Reshape ) )
- INVOKE_WCB( *window, Reshape, ( width, height ) );
- else
- {
- fgSetWindow( window );
- glViewport( 0, 0, width, height );
- }
-
/*
* Force a window redraw. In Windows at least this is only a partial
* solution: if the window is increasing in size in either dimension,