SFG_Window *current_window = fgStructure.CurrentWindow;
freeglut_return_if_fail( window );
+
+ if( window->State.NeedToInitContext ) {
+ INVOKE_WCB( *window, InitContext, ());
+ window->State.NeedToInitContext = GL_FALSE;
+ }
+
freeglut_return_if_fail( FETCH_WCB ( *window, Display ) );
window->State.Redisplay = GL_FALSE;