* window thus has mouse capture
*/
if (window->State.MouseX>0 && window->State.MouseY>0 &&
- window->State.MouseX<window->State.Width && window->State.MouseX<window->State.Height)
+ window->State.MouseX<window->State.Width && window->State.MouseY<window->State.Height)
{
/* XXX Posting a requisite Redisplay seems bogus. */
window->State.Redisplay = GL_TRUE;