SFG_Menu* menu = window->Menu[ button ];
SFG_Window* current_window = fgStructure.CurrentWindow;
- /* If the menu is already active in another window, deactivate it (and any submenu's) there */
+ /* If the menu is already active in another window, deactivate it (and any submenus) there */
if ( menu->ParentWindow )
fgDeactivateMenu(menu->ParentWindow);