if( menuEntry != menu->ActiveEntry )
{
- menu->Window->State.Redisplay = GL_TRUE;
+ menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK;
if( menu->ActiveEntry )
menu->ActiveEntry->IsActive = GL_FALSE;
}
( !menu->ActiveEntry->SubMenu ||
!menu->ActiveEntry->SubMenu->IsActive ) )
{
- menu->Window->State.Redisplay = GL_TRUE;
+ menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK;
menu->ActiveEntry->IsActive = GL_FALSE;
menu->ActiveEntry = NULL;
}
fgSetWindow( parent_window );
fgStructure.CurrentMenu = active_menu;
- /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */
+ /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */
fgDeactivateMenu( parent_window );
active_menu->Callback( active_entry->ID );