/*
- * freeglut_menu.c
+ * fg_menu.c
*
* Pull-down menu creation and handling.
*
* These variables are for rendering the freeglut menu items.
*
* The choices are fore- and background, with and without h for Highlighting.
- * Old GLUT appeared to be system-dependant for its colors (sigh) so we are
+ * Old GLUT appeared to be system-dependent for its colors (sigh) so we are
* too. These variables should be stuffed into global state and initialized
* via the glutInit*() system.
*/
if( menuEntry != menu->ActiveEntry )
{
- menu->Window->State.Redisplay = GL_TRUE;
+ menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK;
if( menu->ActiveEntry )
menu->ActiveEntry->IsActive = GL_FALSE;
}
( !menu->ActiveEntry->SubMenu ||
!menu->ActiveEntry->SubMenu->IsActive ) )
{
- menu->Window->State.Redisplay = GL_TRUE;
+ menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK;
menu->ActiveEntry->IsActive = GL_FALSE;
menu->ActiveEntry = NULL;
}
fgState.MenuStateCallback(GLUT_MENU_IN_USE);
if (fgState.MenuStatusCallback)
/* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */
- fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY);
+ fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY, fgState.MenuStatusCallbackData);
}
fgSetWindow( menu->Window );
fgSetWindow( parent_window );
fgStructure.CurrentMenu = active_menu;
- /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */
+ /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */
fgDeactivateMenu( parent_window );
- active_menu->Callback( active_entry->ID );
+ active_menu->Callback( active_entry->ID, active_menu->CallbackData );
/* Restore the current window and menu */
fgSetWindow( save_window );
SFG_XYUse mouse_pos;
fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos);
- fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y);
+ fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y, fgState.MenuStatusCallbackData);
}
}
}
/*
* Creates a new menu object, adding it to the freeglut structure
*/
+int FGAPIENTRY glutCreateMenuUcall( FGCBMenuUC callback, FGCBUserData userData )
+{
+ /* The menu object creation code resides in fg_structure.c */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenuUcall" );
+ if (fgState.ActiveMenus)
+ {
+ fgError( "Menu manipulation not allowed while menus in use." );
+ }
+
+ return fgCreateMenu( callback, userData )->ID;
+}
+
+/* Standard glutCreateMenu */
+static void fghCreateMenuCallback( int menu, FGCBUserData userData )
+{
+ FGCBMenu callback = (FGCBMenu)userData;
+ callback( menu );
+}
+
int FGAPIENTRY glutCreateMenu( FGCBMenu callback )
{
- /* The menu object creation code resides in freeglut_structure.c */
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" );
- if (fgState.ActiveMenus)
- fgError("Menu manipulation not allowed while menus in use.");
-
- return fgCreateMenu( callback )->ID;
+ if (!callback)
+ {
+ return glutCreateMenuUcall( NULL, NULL );
+ }
+ return glutCreateMenuUcall( fghCreateMenuCallback, (FGCBUserData)callback );
}
/*
if (fgState.ActiveMenus)
fgError("Menu manipulation not allowed while menus in use.");
- /* The menu object destruction code resides in freeglut_structure.c */
+ /* The menu object destruction code resides in fg_structure.c */
fgDestroyMenu( menu );
}