#include <GL/freeglut.h>
#include "fg_internal.h"
-#if(_WIN32_WINNT >= 0x0501)
+#if( !_WIN32 || _WIN32_WINNT >= 0x0501)
/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
extern void fgPlatformSpaceballSetWindow(SFG_Window *window);
-int sball_initialized = 0;
+int fg_sball_initialized = 0;
void fgInitialiseSpaceball(void)
{
- if(sball_initialized != 0) {
+ if(fg_sball_initialized != 0) {
return;
}
void fgSpaceballClose(void)
{
- fgPlatformSpaceballClose();
+ fgPlatformSpaceballClose();
}
int fgHasSpaceball(void)
{
- if(sball_initialized == 0) {
+ if(fg_sball_initialized == 0) {
fgInitialiseSpaceball();
- if(sball_initialized != 1) {
+ if(fg_sball_initialized != 1) {
fgWarning("fgInitialiseSpaceball failed\n");
return 0;
}
int fgSpaceballNumButtons(void)
{
- if(sball_initialized == 0) {
+ if(fg_sball_initialized == 0) {
fgInitialiseSpaceball();
- if(sball_initialized != 1) {
+ if(fg_sball_initialized != 1) {
fgWarning("fgInitialiseSpaceball failed\n");
return 0;
}
void fgSpaceballSetWindow(SFG_Window *window)
{
- if(sball_initialized == 0) {
+ if(fg_sball_initialized == 0) {
fgInitialiseSpaceball();
- if(sball_initialized != 1) {
+ if(fg_sball_initialized != 1) {
return;
}
}
int fgHasSpaceball(void)
{
- return 0;
+ return 0;
}
int fgSpaceballNumButtons(void)
{
- return 0;
+ return 0;
}
void fgSpaceballSetWindow(SFG_Window *window)