#include <GL/freeglut.h>
#include "fg_internal.h"
-#if(_WIN32_WINNT >= 0x0501)
+#if( !_WIN32 || _WIN32_WINNT >= 0x0501)
/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
void fgSpaceballClose(void)
{
- fgPlatformSpaceballClose();
+ fgPlatformSpaceballClose();
}
int fgHasSpaceball(void)
int fgHasSpaceball(void)
{
- return 0;
+ return 0;
}
int fgSpaceballNumButtons(void)
{
- return 0;
+ return 0;
}
void fgSpaceballSetWindow(SFG_Window *window)