/*
- * freeglut_state.c
+ * fg_state.c
*
* Freeglut state query methods.
*
break;
case GLUT_SKIP_STALE_MOTION_EVENTS:
- fgState.SkipStaleMotion = value;
+ fgState.SkipStaleMotion = !!value;
break;
case GLUT_GEOMETRY_VISUALIZE_NORMALS:
if( fgStructure.CurrentWindow != NULL )
- fgStructure.CurrentWindow->State.VisualizeNormals = value;
+ fgStructure.CurrentWindow->State.VisualizeNormals = !!value;
+ break;
+
+ case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
+ fgState.StrokeFontDrawJoinDots = !!value;
+ break;
+
+ case GLUT_ALLOW_NEGATIVE_WINDOW_POSITION:
+ fgState.AllowNegativeWindowPosition = !!value;
break;
default:
return GL_FALSE;
return fgStructure.CurrentWindow->State.VisualizeNormals;
+ case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
+ return fgState.StrokeFontDrawJoinDots;
+
+ case GLUT_ALLOW_NEGATIVE_WINDOW_POSITION:
+ return fgState.AllowNegativeWindowPosition;
+
default:
return fgPlatformGlutGet ( eWhat );
break;
}
- return -1;
}
/*
case GLUT_NUM_DIALS:
if ( fgState.InputDevsInitialised ) return 8;
return 0;
-
+
case GLUT_NUM_BUTTON_BOX_BUTTONS:
return 0;
return fgState.KeyRepeat;
default:
- return fgPlatformGlutDeviceGet ( eWhat );
+ return fgPlatformGlutDeviceGet ( eWhat );
}
-
- /* And now -- the failure. */
- return -1;
}
/*