fgState.SkipStaleMotion = value;
break;
- case GLUT_OBJECTS_VISUALIZE_NORMALS:
+ case GLUT_GEOMETRY_VISUALIZE_NORMALS:
if( fgStructure.CurrentWindow != NULL )
fgStructure.CurrentWindow->State.VisualizeNormals = value;
break;
case GLUT_SKIP_STALE_MOTION_EVENTS:
return fgState.SkipStaleMotion;
- case GLUT_OBJECTS_VISUALIZE_NORMALS:
+ case GLUT_GEOMETRY_VISUALIZE_NORMALS:
if( fgStructure.CurrentWindow == NULL )
return GL_FALSE;
return fgStructure.CurrentWindow->State.VisualizeNormals;