/* Set the default mouse cursor and reset the modifiers value */
window->State.Cursor = GLUT_CURSOR_INHERIT;
-
- window->IsMenu = isMenu;
-
+
window->State.IgnoreKeyRepeat = GL_FALSE;
window->State.KeyRepeating = GL_FALSE;
window->State.IsFullscreen = GL_FALSE;
window->State.VisualizeNormals= GL_FALSE;
+ window->State.pWState.WindowTitle = NULL;
+ window->State.pWState.IconTitle = NULL;
+
+ window->IsMenu = isMenu;
+
/*
* Open the window now. The fgOpenWindow() function is system
* dependant, and resides in freeglut_window.c. Uses fgState.