if ( enumerator->found )
return;
- /* Check the menu's ID. */
+ /* Check the menu's is active */
if( menu->IsActive )
{
enumerator->found = GL_TRUE;
/*
* Returns active menu, if any. Assumption: only one menu active throughout application at any one time.
+ * This is false when a submenu is also open.
* This is easier than fgWindowByXXX as all menus are placed in one doubly linked list...
*/
SFG_Menu* fgGetActiveMenu( )