/*
- * freeglut_window.c
+ * fg_window.c
*
* Window management methods.
*
fgSetWindow( window );
+#ifndef EGL_VERSION_1_0
window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
-#ifndef EGL_VERSION_1_0 /* No glDrawBuffer/glReadBuffer in GLES */
if ( ! window->Window.DoubleBuffered )
{
glDrawBuffer ( GL_FRONT );
glReadBuffer ( GL_FRONT );
}
+#else
+ /* - EGL is always double-buffered */
+ /* - No glDrawBuffer/glReadBuffer in GLES */
+ window->Window.DoubleBuffered = 1;
#endif
window->Window.attribute_v_coord = -1;
window->Window.attribute_v_normal = -1;