Defined logic for glutCreateSubWindow when negative position is allowed
[freeglut] / src / fg_window.c
index 1a65c1f..366bbf3 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * freeglut_window.c
+ * fg_window.c
  *
  * Window management methods.
  *
@@ -106,7 +106,7 @@ void fghContextCreationError( void )
  */
 void fgSetWindow ( SFG_Window *window )
 {
-       fgPlatformSetWindow ( window );
+    fgPlatformSetWindow ( window );
 
     fgStructure.CurrentWindow = window;
 }
@@ -120,22 +120,26 @@ void fgOpenWindow( SFG_Window* window, const char* title,
                    GLboolean sizeUse, int w, int h,
                    GLboolean gameMode, GLboolean isSubWindow )
 {
-       fgPlatformOpenWindow( window, title,
-                   positionUse, x, y,
-                   sizeUse, w, h,
-                   gameMode, isSubWindow );
+    fgPlatformOpenWindow( window, title,
+                          positionUse, x, y,
+                          sizeUse, w, h,
+                          gameMode, isSubWindow );
 
     fgSetWindow( window );
 
+#ifndef EGL_VERSION_1_0
     window->Window.DoubleBuffered =
         ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
 
-#ifndef EGL_VERSION_1_0  /* No glDrawBuffer/glReadBuffer in GLES */
     if ( ! window->Window.DoubleBuffered )
     {
         glDrawBuffer ( GL_FRONT );
         glReadBuffer ( GL_FRONT );
     }
+#else
+    /* - EGL is always double-buffered */
+    /* - No glDrawBuffer/glReadBuffer in GLES */
+    window->Window.DoubleBuffered = 1;
 #endif
     window->Window.attribute_v_coord = -1;
     window->Window.attribute_v_normal = -1;
@@ -158,7 +162,7 @@ void fgCloseWindow( SFG_Window* window )
     if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID)
         glutLeaveGameMode();
 
-       fgPlatformCloseWindow ( window );
+    fgPlatformCloseWindow ( window );
 }
 
 
@@ -173,12 +177,12 @@ int FGAPIENTRY glutCreateWindow( const char* title )
      * XXX application has not already done so.  The "freeglut" community
      * XXX decided not to go this route (freeglut-developer e-mail from
      * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer]
-     * XXX Desired 'freeglut' behaviour when there is no current window"
+     * XXX Desired 'freeglut' behaviour when there is no current window")
      */
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" );
 
-    return fgCreateWindow( NULL, title, fgState.Position.Use,
-                           fgState.Position.X, fgState.Position.Y,
+    return fgCreateWindow( NULL, title, 
+                           fgState.Position.Use, fgState.Position.X, fgState.Position.Y,
                            fgState.Size.Use, fgState.Size.X, fgState.Size.Y,
                            GL_FALSE, GL_FALSE )->ID;
 }
@@ -195,33 +199,51 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" );
     parent = fgWindowByID( parentID );
     freeglut_return_val_if_fail( parent != NULL, 0 );
-    if ( x < 0 )
-    {
-        x = parent->State.Width + x ;
-        if ( w >= 0 ) x -= w ;
-    }
 
-    if ( w < 0 ) w = parent->State.Width - x + w ;
-    if ( w < 0 )
+    if ( fgState.AllowNegativeWindowPosition )
     {
-        x += w ;
-        w = -w ;
-    }
+        /* XXX This results in different widths/heights than if AllowNegativeWindowPosition
+         * XXX was false. The "freeglut" community defined this logic.
+         * XXX (freeglut-developer e-mail from Diederick C. Niehorster, 11/15/2015, 4:06 PM EST.
+         * XXX "Re: [Freeglut-developer] glutInitWindowPosition with negative coordinate(s)")
+         */
 
-    if ( y < 0 )
-    {
-        y = parent->State.Height + y ;
-        if ( h >= 0 ) y -= h ;
+        if ( w < 0 ) w = parent->State.Width + w ;
+        if ( h < 0 ) h = parent->State.Height + h ;
     }
-
-    if ( h < 0 ) h = parent->State.Height - y + h ;
-    if ( h < 0 )
+    else
     {
-        y += h ;
-        h = -h ;
+        if ( ( x < 0 ) )
+        {
+            x = parent->State.Width + x ;
+            if ( w > 0 ) x -= w ;
+        }
+
+        if ( w < 0 ) w = parent->State.Width - x + w ;
+        if ( w < 0 )
+        {
+            x += w ;
+            w = -w ;
+        }
+
+        if ( ( y < 0 ) )
+        {
+            y = parent->State.Height + y ;
+            if ( h > 0 ) y -= h ;
+        }
+
+        if ( h < 0 ) h = parent->State.Height - y + h ;
+        if ( h < 0 )
+        {
+            y += h ;
+            h = -h ;
+        }
     }
 
-    window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE );
+    window = fgCreateWindow( parent, "", 
+                             GL_TRUE, x, y, 
+                             GL_TRUE, w, h, 
+                             GL_FALSE, GL_FALSE );
     ret = window->ID;
 
     return ret;
@@ -295,7 +317,7 @@ void FGAPIENTRY glutShowWindow( void )
     fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
     fgStructure.CurrentWindow->State.DesiredVisibility = DesireNormalState;
 
-    fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
+    fgStructure.CurrentWindow->State.WorkMask |= GLUT_DISPLAY_WORK;
 }
 
 /*
@@ -309,7 +331,7 @@ void FGAPIENTRY glutHideWindow( void )
     fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
     fgStructure.CurrentWindow->State.DesiredVisibility = DesireHiddenState;
 
-    fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
+    fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK;
 }
 
 /*
@@ -323,7 +345,7 @@ void FGAPIENTRY glutIconifyWindow( void )
     fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
     fgStructure.CurrentWindow->State.DesiredVisibility = DesireIconicState;
 
-    fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
+    fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK;
 }
 
 /*
@@ -335,7 +357,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" );
     if( ! fgStructure.CurrentWindow->Parent )
     {
-               fgPlatformGlutSetWindowTitle ( title );
+        fgPlatformGlutSetWindowTitle ( title );
     }
 }
 
@@ -349,7 +371,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
 
     if( ! fgStructure.CurrentWindow->Parent )
     {
-               fgPlatformGlutSetIconTitle ( title );
+        fgPlatformGlutSetIconTitle ( title );
     }
 }
 
@@ -445,7 +467,7 @@ void FGAPIENTRY glutFullScreen( void )
     }
 
     if (!win->State.IsFullscreen)
-           win->State.WorkMask |= GLUT_FULL_SCREEN_WORK;
+        win->State.WorkMask |= GLUT_FULL_SCREEN_WORK;
 }
 
 /*