#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
#include "fg_internal.h"
+#include "fg_gl2.h"
/*
* TODO BEFORE THE STABLE RELEASE:
#endif
window->Window.attribute_v_coord = -1;
window->Window.attribute_v_normal = -1;
+
+ fgInitGL2();
+
+ window->State.NeedToInitContext = GL_TRUE;
}
/*
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" );
- fgStructure.CurrentWindow->State.Visible = GL_FALSE;
-
fgPlatformGlutIconifyWindow ();
fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;