fgWarning("glutFullScreen called on a child window, ignoring...");
return;
}
- else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID)
+ else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID && win->State.IsFullscreen)
{
- /* Ignore fullscreen call on GameMode window, those are always fullscreen already */
+ /* Ignore fullscreen call on GameMode window, those are always fullscreen already
+ * only exception is during first entering GameMode
+ */
return;
}