( unsigned int, int, int, int ),
int pollInterval )
{
- if( !fgState.JoysticksInitialised )
- {
- fgJoystickInit( 0 );
- fgJoystickInit( 1 );
- fgState.JoysticksInitialised = GL_TRUE;
- }
+ fgInitialiseJoysticks ();
SET_CALLBACK( Joystick );
fgStructure.Window->State.JoystickPollRate = pollInterval;