( unsigned int, int, int, int ),
int pollInterval )
{
+ if( !fgState.JoysticksInitialised )
+ {
+ fgJoystickInit( 0 );
+ fgJoystickInit( 1 );
+ fgState.JoysticksInitialised = GL_TRUE;
+ }
+
SET_CALLBACK( Joystick );
fgStructure.Window->State.JoystickPollRate = pollInterval;