*/
static void fghVisibility( int status )
{
- freeglut_assert_ready; freeglut_return_if_fail( fgStructure.Window != NULL );
+ freeglut_assert_ready;
+ freeglut_return_if_fail( fgStructure.Window != NULL );
freeglut_return_if_fail( fgStructure.Window->Callbacks.Visibility != NULL );
if( status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED )