#include "config.h"
#endif
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
#include "freeglut_internal.h"
#if TARGET_HOST_UNIX_X11
#elif TARGET_HOST_WIN32
{
- POINT coords = { x, y };
+ POINT coords;
+ coords.x = x;
+ coords.y = y;
+
/*
* ClientToScreen() translates {coords} for us.
*/