#include "config.h"
#endif
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
#include "freeglut_internal.h"
#if TARGET_HOST_UNIX_X11
{
int ret = 0;
char buf[ 256 ];
-
+
switch( cursor )
{
case BadAlloc:
if( GLUT_CURSOR_FULL_CROSSHAIR == cursorID )
cursorID = GLUT_CURSOR_CROSSHAIR;
-
+
switch( cursorID )
{
MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_right_ptr);
0, 0 );
break;
}
-
+
case GLUT_CURSOR_INHERIT:
break;
}
}
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/*
* This is a temporary solution only...
MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
/* MAP_CURSOR( GLUT_CURSOR_NONE, IDC_NO ); */
ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
-
+
default:
MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_ARROW );
}
);
XFlush( fgDisplay.Display ); /* XXX Is this really necessary? */
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
{
POINT coords;