#if TARGET_HOST_UNIX_X11
-int fgGetCursorError( Cursor cursor )
+static int fghGetCursorError( Cursor cursor )
{
int ret = 0;
char buf[ 256 ];
/*
* Open issues:
* (a) Partial error checking. Is that a problem?
- * Is fgGetCursorError() correct? Should we abort on errors?
+ * Is fghGetCursorError() correct? Should we abort on errors?
* Should there be a freeglut-wide X error handler? Should
* we use the X error-handler mechanism?
* (b) FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows
return;
}
- error = fgGetCursorError( cursor );
+ error = fghGetCursorError( cursor );
if( GLUT_CURSOR_INHERIT == cursorID )
XUndefineCursor( fgDisplay.Display,
}
}
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/*
* This is a temporary solution only...
);
XFlush( fgDisplay.Display ); /* XXX Is this really necessary? */
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
{
POINT coords;
coords.x = x;
coords.y = y;
- /*
- * ClientToScreen() translates {coords} for us.
- */
+ /* ClientToScreen() translates {coords} for us. */
ClientToScreen( fgStructure.Window->Window.Handle, &coords );
SetCursorPos( coords.x, coords.y );
}