* apart from the windowing system version.
*/
-/* -- INTERNAL FUNCTIONS --------------------------------------------------- */
+/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
+#if TARGET_HOST_UNIX_X11
/*
* A factory method for an empty cursor
*/
{ XC_bottom_right_corner, None }, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */
{ XC_bottom_left_corner, None } /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */
};
+#endif
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */
/*
* Set the cursor image to be used for the current window
*/
-void FGAPIENTRY glutSetCursor( int cursorID )
+void fgSetCursor ( SFG_Window *window, int cursorID )
{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" );
-
#if TARGET_HOST_UNIX_X11
{
Cursor cursor;
fgError( "Failed to create cursor" );
}
XDefineCursor( fgDisplay.Display,
- fgStructure.Window->Window.Handle, cursor );
+ window->Window.Handle, cursor );
}
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
# define MAP_CURSOR(a,b) \
case a: \
SetCursor( LoadCursor( NULL, b ) ); \
- SetClassLong( fgStructure.Window->Window.Handle, \
+ SetClassLong( window->Window.Handle, \
GCL_HCURSOR, \
( LONG )LoadCursor( NULL, b ) ); \
break;
# define ZAP_CURSOR(a,b) \
case a: \
SetCursor( NULL ); \
- SetClassLong( fgStructure.Window->Window.Handle, \
+ SetClassLong( window->Window.Handle, \
GCL_HCURSOR, ( LONG )NULL ); \
break;
switch( cursorID )
{
- MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );
- MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );
- MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );
- MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );
- MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );
- MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );
- MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );
- MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );
- MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_UPARROW );
- MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
- /* MAP_CURSOR( GLUT_CURSOR_NONE, IDC_NO ); */
- ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );
+ MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );
+ MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );
+ MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );
+ MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );
+ MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );
+ MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );
+ MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );
+ MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_IBEAM );
+ MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
+ MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_SIZENS );
+ MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, IDC_SIZEWE );
+ MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, IDC_ARROW ); /* XXX ToDo */
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, IDC_ARROW ); /* XXX ToDo */
+ MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, IDC_ARROW ); /* XXX ToDo */
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, IDC_ARROW ); /* XXX ToDo */
+ MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, IDC_SIZENWSE );
+ MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, IDC_SIZENESW );
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, IDC_SIZENWSE );
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, IDC_SIZENESW );
+ MAP_CURSOR( GLUT_CURSOR_INHERIT, IDC_ARROW ); /* XXX ToDo */
+ ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
+ MAP_CURSOR( GLUT_CURSOR_FULL_CROSSHAIR, IDC_CROSS ); /* XXX ToDo */
default:
- MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_ARROW );
+ fgError( "Unknown cursor type: %d", cursorID );
+ break;
}
#endif
- fgStructure.Window->State.Cursor = cursorID;
+ window->State.Cursor = cursorID;
+}
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Set the cursor image to be used for the current window
+ */
+void FGAPIENTRY glutSetCursor( int cursorID )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" );
+
+ fgSetCursor ( fgStructure.CurrentWindow, cursorID );
}
/*
XWarpPointer(
fgDisplay.Display,
None,
- fgStructure.Window->Window.Handle,
+ fgStructure.CurrentWindow->Window.Handle,
0, 0, 0, 0,
x, y
);
coords.y = y;
/* ClientToScreen() translates {coords} for us. */
- ClientToScreen( fgStructure.Window->Window.Handle, &coords );
+ ClientToScreen( fgStructure.CurrentWindow->Window.Handle, &coords );
SetCursorPos( coords.x, coords.y );
}