}
}
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/*
* This is a temporary solution only...
);
XFlush( fgDisplay.Display ); /* XXX Is this really necessary? */
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
{
POINT coords;
coords.x = x;
coords.y = y;
- /*
- * ClientToScreen() translates {coords} for us.
- */
+ /* ClientToScreen() translates {coords} for us. */
ClientToScreen( fgStructure.Window->Window.Handle, &coords );
SetCursorPos( coords.x, coords.y );
}