if( ! fgStructure.CurrentWindow->Window.DoubleBuffered )
return;
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
glXSwapBuffers( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
SwapBuffers( fgStructure.CurrentWindow->Window.Device );
#endif