#include "config.h"
#endif
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
#include "freeglut_internal.h"
*/
void FGAPIENTRY glutPostRedisplay( void )
{
- freeglut_assert_ready;
- freeglut_assert_window;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostRedisplay" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPostRedisplay" );
fgStructure.Window->State.Redisplay = GL_TRUE;
}
*/
void FGAPIENTRY glutSwapBuffers( void )
{
- freeglut_assert_ready;
- freeglut_assert_window;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSwapBuffers" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" );
glFlush( );
if( ! fgStructure.Window->Window.DoubleBuffered )
#if TARGET_HOST_UNIX_X11
glXSwapBuffers( fgDisplay.Display, fgStructure.Window->Window.Handle );
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
SwapBuffers( fgStructure.Window->Window.Device );
#endif
{
SFG_Window* window;
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostWindowRedisplay" );
window = fgWindowByID( windowID );
freeglut_return_if_fail( window );
window->State.Redisplay = GL_TRUE;