CHECK_NAME(glutWindowStatusFunc);
CHECK_NAME(glutKeyboardUpFunc);
CHECK_NAME(glutSpecialUpFunc);
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
CHECK_NAME(glutJoystickFunc);
-#endif /* !TARGET_HOST_WINCE */
+#endif /* !defined(_WIN32_WCE) */
CHECK_NAME(glutSetColor);
CHECK_NAME(glutGetColor);
CHECK_NAME(glutCopyColormap);
CHECK_NAME(glutReportErrors);
CHECK_NAME(glutIgnoreKeyRepeat);
CHECK_NAME(glutSetKeyRepeat);
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
CHECK_NAME(glutForceJoystickFunc);
CHECK_NAME(glutGameModeString);
CHECK_NAME(glutEnterGameMode);
CHECK_NAME(glutLeaveGameMode);
CHECK_NAME(glutGameModeGet);
-#endif /* !TARGET_HOST_WINCE */
+#endif /* !defined(_WIN32_WCE) */
/* freeglut extensions */
CHECK_NAME(glutMainLoopEvent);
CHECK_NAME(glutLeaveMainLoop);
return p;
/* Try core GL functions */
-#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#if TARGET_HOST_MS_WINDOWS
return(GLUTproc)wglGetProcAddress( ( LPCSTR )procName );
-#elif TARGET_HOST_UNIX_X11 && defined( GLX_ARB_get_proc_address )
+#elif TARGET_HOST_POSIX_X11 && defined( GLX_ARB_get_proc_address )
return(GLUTproc)glXGetProcAddressARB( ( const GLubyte * )procName );
#else
return NULL;