Fixing a 'gamemode at_exit' bug courtesy of Diederick Niehorster per e-mail dated...
[freeglut] / src / freeglut_ext.c
index 972ae78..927cb4e 100644 (file)
@@ -85,6 +85,10 @@ static GLUTproc fghGetGLUTProcAddress( const char* procName )
     CHECK_NAME(glutReshapeFunc);
     CHECK_NAME(glutKeyboardFunc);
     CHECK_NAME(glutMouseFunc);
+    CHECK_NAME(glutMultiEntryFunc);
+    CHECK_NAME(glutMultiMotionFunc);
+    CHECK_NAME(glutMultiButtonFunc);
+    CHECK_NAME(glutMultiPassiveFunc);
     CHECK_NAME(glutMotionFunc);
     CHECK_NAME(glutPassiveMotionFunc);
     CHECK_NAME(glutEntryFunc);
@@ -196,6 +200,8 @@ static GLUTproc fghGetGLUTProcAddress( const char* procName )
     CHECK_NAME(glutInitContextVersion);
     CHECK_NAME(glutInitContextFlags);
     CHECK_NAME(glutInitContextProfile);
+    CHECK_NAME(glutInitErrorFunc);
+    CHECK_NAME(glutInitWarningFunc);
 #undef CHECK_NAME
 
     return NULL;