/*
* Find the character we want to draw (???)
*/
- face = font->Characters[ character - 1 ];
+ face = font->Characters[ character ];
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
SFG_Font* font = fghFontByID( fontID );
float raster_position[ 4 ];
+ glPushAttrib( GL_TRANSFORM_BIT );
+ glMatrixMode( GL_MODELVIEW );
+ glPushMatrix( );
+ glLoadIdentity( );
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix( );
+ glLoadIdentity( );
+ glOrtho(
+ 0, glutGet( GLUT_WINDOW_WIDTH ),
+ 0, glutGet( GLUT_WINDOW_HEIGHT ),
+ -10, 10
+ );
+
glGetFloatv ( GL_CURRENT_RASTER_POSITION, raster_position );
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
}
else /* Not an EOL, draw the bitmap character */
{
- const GLubyte* face = font->Characters[ string[ c ] - 1 ];
+ const GLubyte* face = font->Characters[ string[ c ] ];
glBitmap(
face[ 0 ], font->Height, /* Bitmap's width and height */
( face + 1 ) /* The packed bitmap data... */
);
}
+
glPopClientAttrib( );
+ glPopMatrix( );
+ glMatrixMode( GL_MODELVIEW );
+ glPopMatrix( );
+ glPopAttrib( );
}
/*
SFG_Font* font = fghFontByID( fontID );
freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
- return *( font->Characters[ character - 1 ] );
+ return *( font->Characters[ character ] );
}
/*
for( c = 0; c < numchar; c++ )
{
if( string[ c ] != '\n' )/* Not an EOL, increment length of line */
- this_line_length += *( font->Characters[ string[ c ] - 1 ]);
+ this_line_length += *( font->Characters[ string[ c ] ]);
else /* EOL; reset the length of this line */
{
if( length < this_line_length )