* (XSetInputFocus) is called with a not yet viewable window, it will exit
* the application which we have to aviod, so wait until it's viewable:
*/
- while (GrabSuccess =! XGrabPointer(
+ while (GrabSuccess != XGrabPointer(
fgDisplay.Display, fgStructure.GameMode->Window.Handle,
TRUE, ButtonPressMask|ButtonReleaseMask|ButtonMotionMask
|PointerMotionMask,